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There are hero units in the game, which are considerably more powerful than normal units. If the rating reaches zero, than the structure surrenders to the conqueror's side. All structures have a loyalty rating, which gradually decreases if enemy military units are ordered to capture it. This job is also possible with archers, but less effective. This is much easier with a catapult, an immobile artillery unit built by up to ten military units to demolish enemy defenses. Structures cannot be constructed, neither can they be destroyed, They can only be captured. Mules and supply ships are used to transport resources between cities. Unlike a traditional RTS, the player's resources are not "global". Gold comes mainly from taxing the people of the cities, though it can also be captured or borrowed (with a significant interest rate).
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Food is an important resource for keeping units alive, since they can starve, thus losing health, and weakening them in battle. Food is mainly produced from villages or can sometimes be bought or captured. There are two main resources in game play: food and gold. These tents can be captured by killing all the Teutons within proximity of the tent. If non-allied units get too close to the tent, the Teutons will engage them in combat. There is a third, non-playable faction, the Teutons, a nomadic people who live in tents throughout the map. Their units are different, with the superior Roman technology, while the Gauls depend on their numbers. These two factions are diverse from each other, in terms of gameplay. There are two main factions, the Romans, and the Gauls. For dialogue, it is in the form of text, where the player has a choice of what to say. In adventure mode, the player will constantly move between maps, which are all greatly varying in landscape and objectives. This is done either through fighting, training (to a certain limit, usually level 12), or, in the case of the priest/druid, learning from units with more experience (levels). Most units have the ability to gain levels. Units are controlled in a standard RTS fashion. This game uses both role-playing and real-time strategy elements.
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In grief, he swears vengeance, and gives his body and soul to Kathubodua, the Goddess of War, to enable him to achieve his revenge. In the main story, he loses his wife in a Teutonic raid. In both campaigns, players control a hero named Larax. Adventure mode includes a tutorial and the main story. There are three main modes: Adventure, single player (a classic RTS Skirmish mode), and multiplayer. Celtic Kings takes place in ancient Roman times, during the years that Julius Caesar was the military leader of the Roman Empire.
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